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Supreme commander 2 units wont attack
Supreme commander 2 units wont attack











  1. Supreme commander 2 units wont attack how to#
  2. Supreme commander 2 units wont attack upgrade#

A real soldier will never stand around shooting if they're blocking fifty other soldiers from chiming in. Unless you're micromanaging them, only about 10% of your force will actually be shooting at things, and your force could even be gradually fanning out and getting in range of point defences like Photon Cannons. It starts to get clunky in StarCraft 2 when you're attacking something and your units in front stop as soon as they enter range – meaning any units not in the front row are forced to run around them and find a better spot. I'm talking about the fact that you even need an attack move. I'm talking about units who have to make a decision between moving and firing, when the units in Supreme Commander 2 can do both. Note: I'm not talking about the attack move here. These guys have massive suits of armour on that assist their muscles – you telling me the armour isn't strong enough to keep the gun steady while you run? When they catch up, they stop again, and fire while it escapes. When it flies out of range, they start running after it. In StarCraft 2, marines pursuing an escaping Overseer will actually stop in their tracks to let off little bursts of gunfire.

Supreme commander 2 units wont attack how to#

Here's an industry secret: they stopped making StarCraft: Ghost because they couldn't work out how to let you run around and shoot at the same time. (opens in new tab) Moving and shooting at the same time Having said that, Company of Heroes did have really beautifully done off-screen artillery, so that at least is certainly possible with good sound cues." "Shields & Artillery are not nearly as sexy if you don't have a built-in physics simulation to calculate impact points, and large zoom to take in the whole shield.

Supreme commander 2 units wont attack upgrade#

An upgrade for the spore crawler that lobs broodlings? A great big phallic attachment for the siege tank? Servo says: It's a great spectacle in SupCom 2, and an opportunity for StarCraft 2 to come up with some new units. You can build your own artillery inside your shields, or leave shields around your factories as you close your forces in on the source of the shelling. It's an entire dimension missing from the game – what happens if I have a really slow unit that can hardly defend itself, but is really good at shooting giant shells at a target halfway across the map? Blizzard don't really know.Īnd how do you counter it? Shields. Starcraft just isn't Starcraft if it isn't physically demanding on the user."Īrtillery is part of the reality of war. Probably this was a design decision to increase the distribution (and value) of CPM (Clicks per Minute). "Queuing units should be a minor technical speedbump for any game that has the ability to accumulate resources. Sure, some people could do that in their sleep, but some people choose StarCraft over sleep. Imagine if you just had to set your Barracks to producing marines as fast as it could for as long as you had the money - you could take your eyes off of the Barracks and actually take care of that second expansion, finance your end-game push. The rest comes out of your bank when the other units start producing. More importantly, you only have to pay for the first one. You can set a factory to produce a certain unit or group of units forever.

supreme commander 2 units wont attack

In SupCom2, you don't get a pat on the back for for being click happy.

supreme commander 2 units wont attack supreme commander 2 units wont attack

It means that players who are good at clicking on a lot of things a lot of times are better at translating their strategic vision into a hard victory. This is micromanagement – I'm pretty sure that used to be a dirty word in RTS games. In StarCraft II, you need to personally queue every unit you want to build – and when you do that, you pay for it up front. (opens in new tab) Let me queue up infinite units













Supreme commander 2 units wont attack